This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
maybe it´s going to be a anglerfish holding his lamp into the camera with body vanishing in the dark or something. might be a good basis for subtle lighted scene in the deep dark. but a transparent-skinned fish would be funny as well.
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or a anglerfish inside an transparent-skinned fish lightning him.
ok, I started boxmodeling the fish using one side ref pic. have no top view but those fishes as I found on the net have a very thin tail and a round body like a plate.
it's 2nd of may today which means outdoor swimming pools are open! 29 'C hot and whilst lying in the sun I thought about to vary the scene a little. not quite sure if I'm able to realize my idea, but I want to give the fish a cartoony style. a very old anglerfish in a rockingchair with glasses on her/his nose reading in a dusted book. the scene will be lit from the lamp on the end of the fishing rod. try to make a scetch of it now.
well, the cartoon plan died. I must have been a total idiot to believe I could model something like that in maya. so I´ll just stick to the fish itself for now and see what happens.
the shape of this monkfish changed a bit. the fish on the ref pic had too less of a "deep see appearence". there are the freakiest styles of those anglerfishes, so I decided to create one which is so darn ugly, doomed to live in the deepest dark of the sea.
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