This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Thanks kurt. Does anyone have better idea on how to create a better field. Currently I just created a photoshop texture. Wondering if anyone has better ideas so when Iam closer it would look more realistic.
another update. I got the grass looking better. Also lit the scene more. I added the crowd but I dont like it. Need to work on the crowd more. I will add some simple men on the field. Still need to work on the texturing of the bleechers.
This image was rendered originally at 1200 x 600. I have another render that I took to photoshop and gave it a bit of sepia look. It looks awesome. I will do one at the end.
the first picture on the page up top has each seat. I had a plane and extruded the faces. This really slowed the system down. So I tried texturing a crowd which is what the second render is the red crowd and blue on the opposite side. I don't think it worked out to well.
Yup, the crowd looks nice. You could try and add some random flags, banners and whatnot there so it wouldn't look so flat. I think the grass is bit too bright...
I will try the flag stuff its an awesome idea. The grass is bright. Thats what I hate about LCD displays. The grass looks fine on my laptop and then on a CRT it looks bright.
This is really cool. I have one comment though, take it with a grain of thought, its just an opinion. I think that the grass its a bit to bright, or oversaturated. But the overall env is pretty cool so far!
Brian
I liked the saturation of the grass in the top image, and the model/texture of the grass in the bottom
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