Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-10-2014 , 09:52 PM
maguerro's Avatar
Subscriber
Join Date: Oct 2008
Posts: 10

Stadium Lighting Question

Hey guys,

I have to light a stadium in Maya and I am using mental ray and am going back and forth on what is the most efficient and effective way to this. I'm keeping render times in mind as I don't want 45 min render time for each frame. I am considering putting in spot lights for each light but with the amount of lights this will kill my render times. I also considered using one spot light but the look inst that real because of the slot light emitting from a center. My last option was using a area light which looks good but I don't get proper reflections in close by windows it looks like a big white square in the renders. How would you guys tackle this, opinions what not? Ive attached some screen caps give you an idea of what I am trying to accomplish.

Thanks

user added image
user added image
user added image

# 2 06-10-2014 , 11:19 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Just to get you started you could bake the lighting on to the textures.............dave




Avatar Challenge Winner 2010
# 3 06-10-2014 , 11:29 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
I don't know how realistic this needs to be or your hardware limitations so I can't say if under 45 mins is reasonable. You could have illuminated shaders for the surfaces and have area lights behind them. Area lights should be set to not be visible and you may need to unlink the fixture models from it.

If there are any volumetric effects in the scene then you may need a texture in the intensity that simulate the individual bulbs(an orthographic front render of the light panel would make a decent starting point for assembling such a texture). At any rate, you can have a pass for light surfaces that you can later use to apply glows and flares and whatnot.

Having said all this, multiple spotlights might still be less expensive.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 4 06-10-2014 , 11:31 PM
mickhah's Avatar
Registered User
Join Date: Apr 2011
Location: Dortmund, Germany
Posts: 229
you can try to use dome light with some hdr image for lighting.


Last edited by mickhah; 06-10-2014 at 11:33 PM.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads