Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
im gonna texture the walls and the floor(im gonna sculpt out the floor now) to be rocky looking. this will be my first attempt at texturing so i am gonna be practicing a couple of times.
and does any1 know how to achieve this look in my render.
i really wouldn't consider myself knowledgable on this...so take it with a grain of salt. But that picture you showed asking how it was done to me looks like there was a fair amount of depth of field used and a lot of post prosseing work in photoshop
ok. i have another idea. but i need opinions. since the topic is a nightmare i was thinking mayb i could make the reaper chase the camera. quick concept.
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