im gonna texture the walls and the floor(im gonna sculpt out the floor now) to be rocky looking. this will be my first attempt at texturing so i am gonna be practicing a couple of times.
and does any1 know how to achieve this look in my render.
i really wouldn't consider myself knowledgable on this...so take it with a grain of salt. But that picture you showed asking how it was done to me looks like there was a fair amount of depth of field used and a lot of post prosseing work in photoshop
ok. i have another idea. but i need opinions. since the topic is a nightmare i was thinking mayb i could make the reaper chase the camera. quick concept.
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