Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 02-12-2004 , 09:12 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287

Originally posted by KaMaKaZ!
hey guys, id just like to let you know that the reason its dense, is because i used the sculpt polygons tool, im not sure if ill have alot of time at the competion to get very meticulous, does anyone know a relatively efficient way to make organic models? we have 2 days in order to model skin and animate the whole thing, so i think i shouldnt spend more than an maybe 2 hours on a single model considering i need to create the environment as well

I read this, which made me wonder...

_J

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