This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
If you're going to make the eye-whites a part of the head, I recomend putting the iris/pupils on a small plane that you can animate in front. How are you planning on handling blinking?
I'm not sure how to do the eyes... Any suggestions?
Currently I'm at 2264 tris, so I think I'll look for some places to add detail before starting UV's... I think I'll try to make some collar bone definition and maybe give him a slight sixpack...
Unfortunately I have to go to my cousin's 18th birthday today, so it won't be until tomorrow... Damn relatives!
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