Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I just had the same problem
Turned out to be that my Clipping Plane Attributes for my camera were set too high for it to render the particles. I got same message about particle being skipped. Turned down my clipping plane options & it worked fine.
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