In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.
Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.
yay That takes alot lot of wieght off my shoulder.
i wasn't sure......BUT WHO CARES ANYWAY. I probably won't win but atleast I can gain alittle more experience out of this.
MIke, do you think that this hoody is better than the one in the recent picture i posted before in this thread.
you recommended that I should simplify the mesh considerably.
is this considerable enough?