This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
In most games, the only kind of animation that works is that which is animated with bones, so dynamic simulations wouldn't work in a game's export process.
Capes and such like that are usually done using a bone chain or sequence. The cape you have there, while it would work, I'd recomend simplifying the geometry considerably.
yay That takes alot lot of wieght off my shoulder.
i wasn't sure......BUT WHO CARES ANYWAY. I probably won't win but atleast I can gain alittle more experience out of this.
MIke, do you think that this hoody is better than the one in the recent picture i posted before in this thread.
you recommended that I should simplify the mesh considerably.
is this considerable enough?