Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 23-02-2005 , 09:35 PM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Just one quick question, How did you create the basic car like texture on your bot?


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 17 24-02-2005 , 12:06 AM
nonclemente's Avatar
Registered User
Join Date: Sep 2004
Location: phil
Posts: 51
it's ok guys,
put down the swords, no need to cut each others head off, hehe

actually the mohawk is just for my personal satisfaction.
you see, i want to have a mohawk, but i can't so i have it in my models,

maybe i can have it this summer here in phil.

still not able to add more stuff, coz we have some work still to do.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 18 24-02-2005 , 12:14 AM
nonclemente's Avatar
Registered User
Join Date: Sep 2004
Location: phil
Posts: 51
bout the car texture,
actually that was from a tutorials i found somewhere i forgot where,

the main idea is to put spec_ramp, diffuse_ramp, reflec_ramp, then have a samplerinfo.

if you wan;t the complete tutorials, here id the link:
https://www.3dfuturebits.org/index.ph...9e7608f3d60b2a


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 19 24-02-2005 , 12:53 AM
twisteddragon33's Avatar
Registered User
Join Date: Apr 2003
Location: New York, USA
Posts: 1,945
Thanks man that helped a lot(its been dirving me nuts for a while).


________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
# 20 25-02-2005 , 12:11 AM
nonclemente's Avatar
Registered User
Join Date: Sep 2004
Location: phil
Posts: 51
no prob.

just finished trying to add some more details on the head texture,

hope to post it soon,

i think i will take a little break here just to find some inspiration,

then move to the body.

thanx guys.


George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
# 21 26-02-2005 , 01:08 AM
NextDesign's Avatar
Technical Director
Join Date: Feb 2004
Posts: 2,988
Cool. and evil monkey! :p


Imagination is more important than knowledge.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off