Hey thanks! Your prehistoric mutant fish is impressive - very elegant, clean wire for it. I've been banging my head against several walls with the sea lion, mostly on his environment:
- Learning about light fogs to get simulated caustics. It works a little but I need to do some serious tweaking to the shader applied to my light because it looks like crap.
- For some reason the bump map I've painted on him won't render in Mental Ray.
- Learning how to manipulate paintfx to get swaying giant kelp. I think I've got that one nailed down at a distance, although it looks very unconvincing up close. I need to start playing with the shader for it I think.
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