I dissagree about set driven keys for the landing gear.
I would use expressions. You can easily set it up so that the gear mesh Y-axis position directly effects the landing gear covers Rotation. So when you grab the wheel meshes and pull them down, the gear covers automatically rotate out and let the wheels pass by.
Using expressions would eliminate the need to animate the gear covers individually. Just animate the wheels and the expression does the rest
Edit:
Meh, Looking at it again, Set Driven keys would work as well, you just have to set three objects to the attribute. It would essentially function exactly the same why using either solution. Whatever you like best
"On the other hand... the early worm gets eaten."
Last edited by scopa; 11-06-2005 at 05:51 AM.