Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 10-09-2005 , 12:45 PM
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no problem m8

# 17 10-09-2005 , 08:29 PM
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Update:

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# 18 12-09-2005 , 02:00 AM
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Ok dude. It look fine but shorten your goddamn signature! Every time you post it makes the page like 90 times longer. You just post one verse or like link to a site with the lyrics.

# 19 12-09-2005 , 11:30 AM
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Originally posted by RupertFaraway
Ok dude. It look fine but shorten your goddamn signature! Every time you post it makes the page like 90 times longer. You just post one verse or like link to a site with the lyrics.

Hey, there is a hierarchy here. 558 posts to 19 should mean SOMETHING. Just be a little more subtle about it. No need to cuss or yell yet.

# 20 12-09-2005 , 03:11 PM
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I have to agree that the long signature is a bit tiring.

# 21 12-09-2005 , 11:47 PM
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Originally posted by mtmckinley
I have to agree that the long signature is a bit tiring.

Ok, 6730 something to 700, I am way out of my league. I bow to mckinley.

# 22 20-09-2005 , 09:25 PM
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Hello, people!! Long time since an update!! Well, here's some big progress, after some minutes of tweaking:

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# 23 20-09-2005 , 09:27 PM
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Oh, anyway, I've reduced my signature.


Anyone here plays Tibia?

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# 24 21-09-2005 , 11:47 PM
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Originally posted by Total Rookie
Oh, anyway, I've reduced my signature.

LOL user added image

# 25 26-09-2005 , 05:43 PM
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Would be intresting to see the wires for the character.

# 26 28-09-2005 , 05:39 PM
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me too


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# 27 02-10-2005 , 09:52 PM
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Arghhhhh, finakky did some updates. Sorry 'bout the wires, but i don't think that they will appear on the model. Anyway, here it is:

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# 28 03-10-2005 , 02:24 AM
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Do a screen capture of your Maya work panel, then your wire frame will show.

# 29 03-10-2005 , 07:59 PM
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It's not that, the poly count is real big...When you press "4", the model just turn black (or green, if it is selected).


Anyone here plays Tibia?

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# 30 03-10-2005 , 09:21 PM
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Your going to have to screen capture your work area and import the image into paintshop or photoshop. Make shure you have your model set to "wireframe on shaded". The option is in your shading attributes in your main work panel.

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