Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 16-09-2005 , 11:40 AM
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Originally posted by vladimirjp
try edit poly>normals >set to face.

doesn't change anything.

# 17 16-09-2005 , 07:12 PM
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Hi!

I finally got it working in a quite complicated way:

when i combined some black objects, they turned back to gray, so I just created a dummy poligon cube (or whatever), combined it with the headlights and finally extracted and deleted the cube.


cya
m0m0

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