Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I finally got it working in a quite complicated way:
when i combined some black objects, they turned back to gray, so I just created a dummy poligon cube (or whatever), combined it with the headlights and finally extracted and deleted the cube.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off