looking nice if a bit flat(not sure y) but that will probably come out with time
ur modeling skill r very good considering u have been doing this for 4 months
good luck wih the rest of the model
hmm.. now there is some shadows but i rendered this in with maya software. i alse tried to model the handle but its no good.
maybe it will look better with texture
okey, now i think its time to uvmap the the "box". this will be my first time uvmaping and now i have no clue at all how to begin.
but im going to download tutorials and see how to do it.
i think its going to be hard to get the tweed linjes straight in the corners and around the "panel" were there is extra round edges.
now i have started with the uv but I have problems in the corner. can anyone give me a hint?
remember that there are lines in the textere so i want it straight
you will either have to deal with a little bit of imperfections in the UVs, or not have the UV layout of the model be one big UV shell and instead be broken up into seperate sections.
good luck with the UV'ing, its a little boggling at first but just keep playing. You might want to try a planar map from the perspective view as in the screenshot. It'll mean moving the resulting bits about in the UV editor and sewing the edges (and it might not be the best way) but its practice
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