Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 07-03-2006 , 06:30 PM
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here is a pic ...also still trying to get proportions correct. here i hope i can show how lower jaw is so small compared to upper head. i adjust it bigger but then i can select small vertix and correct it

also when i do side view to just change some ..it changes on one side of the jaw but not other .... any hints ? in side view also

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Last edited by mmoore5553; 07-03-2006 at 06:34 PM.
# 17 07-03-2006 , 06:35 PM
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hi man,

dont despair! In situations like this I find it useful to model with all 4 windows displayed. You can then select in the side view and check in the perspective to see what has been selected.

Keep on going,
mic

# 18 07-03-2006 , 06:37 PM
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have u also tried using the Scale tool to make it larger.
One thing u should know is theres not right way or wrong way of doing anything in maya as long as it gets u the right results.
So dont feel like u have to listen to everything the tutorials say to get the desired results.

# 19 07-03-2006 , 06:41 PM
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okay here is when i go in side view. select vertix i want to shape. I just did it way out of proportion to show you all what is going on . i did it in side. picked the vertix and then went in perspective mode and this is how it looks ..hopefully you all can see what is going on


yes i do it with all four windows up and that is what i get ......


okay when is Kurt or mtmckinley going to put a maya for dummies book out ..I will order 4 copies one for me and one for friends hahha

magicsy : thanks the scale tool work but now with this problem

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Last edited by mmoore5553; 07-03-2006 at 06:48 PM.
# 20 07-03-2006 , 06:51 PM
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hmm i dont see the problem.... Just select the one opposite it manually. then maybe the one below it add bring that out slightly too to add more width.

# 21 07-03-2006 , 06:55 PM
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so there is not an option to pick opposite sides same vertix ? manually OMG ...hahha

# 22 07-03-2006 , 07:32 PM
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Lmao!!! only if they match up exactly so when u drag the square box over the vertices by holding L.mouse button it will select the ones opposite so yes kinda.

# 23 07-03-2006 , 07:33 PM
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lmao okay well guess back to work ...think I need to find something easier to model lol ..cause i am having no luck lol this is probably a WIP and SIP ...aka STUCK in progress lol

# 24 08-03-2006 , 10:16 PM
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Here is my attempt at Kurts dog tutorial

This is my first time modeling in Maya

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# 25 08-03-2006 , 11:28 PM
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this is very good for your first time. I gave up on this tutorial once. it was my first tutorial too.

just keep on trying. understanding comes with practice. maya can be confusing in the very beginnings.


everything starts and ends in the right place at the right time.
# 26 08-03-2006 , 11:32 PM
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wow that is very good ..i wish i could get my dog up and running but yet ..alias it is dog gone mad lol

# 27 08-03-2006 , 11:41 PM
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heres my first model atempt at that dog.

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<a href="https://www.angelfire.com/blog/simon_hitchins/3d_models"> My Website </a>
# 28 08-03-2006 , 11:48 PM
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okay I just stink at maya

# 29 09-03-2006 , 01:14 AM
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heres my picture,,,, i did the tut 3 times... lol i master it.

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# 30 09-03-2006 , 11:29 PM
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This may be a wile shot in the dark, but could it bit a history problem. Try deleting it if you don't need it and see what happens then.


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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