I think the main reason you found it difficult until you saw the tutorials is that you have been using Maya for modelling in the past. If you had been using Lightwave, you would have felt right at home as soon as you opened it.Originally posted by MattTheMan
I just DL'ed Modo, and it is very harsh... especially when u just start. You can't do nearly anything.
But then- the tutorial that shows u how everything works- DEAR GOD THIS APP IS AMAZING!!!!
I especially like the reflection map view in the viewport- it realy helps find any lumps in an inorganic model.
https://www.nevercenter.com/Originally posted by The Architect
What is this mysterious 'Silo' which you speak of?
It looks like that was it. I opened up an imported sphere and applied automatic mapping in Maya—the texture showed up fine. It makes sense. I was expecting the imported mesh to work right out of the box since it does on the default Maya primitives—now I know better. I've only been working on modeling in Silo so haven't played around with its UV mapping, yet. The Masilo plugin supposedly imports all UV data as well so maybe I'll do a quick cube test tonight and see how I fare.Originally posted by AlphaFlyte
Transparent objects usually mean Maya knows it has a material and which material. Just not how to display them.
So a UV map will be required. Automatic mapping should give a starting point for test purposes.
polyNormalPerVertex -ufn true;