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The handle is looking nice
Not too sure about the reflection in the blade though. The blade looks like its outside but the background and shadow under the sword make it look like its inside.
Thx for the comments Tick. Is it that obvious the reflection map on the blade is from an outdoor envball picture? I may play a bit more to get a better shadow and use a different reflection map, and see what happens. I don't want to spend too much more time on this though...time to move on
I think the refelctions on the blade might be a bit too high, can you "blurr" the reflection map that you've got a little bit to maybe reduce the effect, or reduce its effect overall effect in some way.
The light with the raytrace on is a spot light with 150 intensity (quad). There is a second spot light with also 150 int (quad) but no raytrace on. The blade has # of reflactions set to zero bc otherwise it gets way too bright from the FG Dome (which has color and ambient maps). so right now its picking up all reflections only from the reflection map. Making the intensity on the spot light with raytrace on higher would make the shadow stand out a bit more, i'll try that see if it enhances the look. I am a bit worried it will create too big/strong of a spec on the blade.
hmm.. and THX, there is a bit of a difference on the shadow between the last render and the one above the redish one , very subtle though, the one above is from FG only, the one below has both FG and the raytraced one.
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