Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 16-05-2006 , 04:32 AM
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Ahh, well after working with maya for another day I know what rigged means, and I am working on it...possibly by tomorrow it will be.

And I will try the specular color fix...

Thanks guys.

# 17 16-05-2006 , 04:58 AM
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woh, that looks really cool!

# 18 17-05-2006 , 04:24 AM
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Okay...I got it rendered with the colors...the rigging is almost done too...

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# 19 17-05-2006 , 08:37 AM
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looks better than the first


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# 20 17-05-2006 , 09:06 AM
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Looks great, howdya change the coulor?

Also, it might look a bit more real if you added scratches and marks (Unless it is fresh from the box) user added image


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# 21 17-05-2006 , 11:41 AM
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Eh I need more help...

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# 22 17-05-2006 , 11:45 AM
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Originally posted by esion
Eh I need more help...

What with??

# 23 17-05-2006 , 12:29 PM
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Sorry had to post the image then get in the shower for work.

Okay first off, I am glad I got the colors to change...I changed the diffuse color and lightened the specular to get it to work. I think it looks great, but I would really like to get some bumps on there. I havent tried, but does anyone know if you can add a bump map to a dgs_material? Or even like a UV mapped bump so I can get some randomness, not just the whole piece covered in bumpy. I will mess with that later.

Second, I just did the hair thing for fun, wanted to mess with it a little. But how do I get hair to just come out of certain faces? I tried a bunch of ideas to no avail last night. This was my final result, just scaling it down and placing it on there...it looks like crap, but I just wanted to see how it would render. Any fur web tutorials would be great, it was my first attempt at anything.


Last edited by esion; 17-05-2006 at 12:31 PM.
# 24 17-05-2006 , 12:30 PM
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yeah you can.

you have to link a bump3d or bump2d node to the hypershade window to acheive it, but you can.


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# 25 17-05-2006 , 12:32 PM
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Right on, I will try that later tonight...but I got 8 long hours until then user added image

# 26 17-05-2006 , 12:38 PM
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llokin good

be careful wen riggin him as ull need to do a lot of painting weights in its currernt position - well i did wen i made the one from the book in that pose


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 27 17-05-2006 , 12:43 PM
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What are painting weights?

That is another question I have...what is the difference between binding a skeleton to the model, IKs/FIKs, and rigging...Its three different tutorials, just not sure what the difference is between them all.

# 28 17-05-2006 , 05:34 PM
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what the heck is it supose to be a robot? nj

# 29 17-05-2006 , 05:57 PM
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Umm, I think its a robot...LOL...

Well, I think I got 2 answers to my questions.

1) Maya cant render fur reflections...so that is why the hair isnt reflecting off the back of the head.

2) In order to adjust where the fur comes out of you need to adjust your UVs and apply them that way.

So I shall try that when I get home now.

# 30 17-05-2006 , 06:08 PM
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Originally posted by starjsjswars
what the heck is it supose to be a robot? nj

LOL, Dosent the title of the thread kind of give it away??

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