Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
yeah... well... I dont know about you, but NURBS surprised me! I mean, how easy it was to intersect 2 surfaces and fillet them, or how easy it is to get a really good, simple curved surface without any lumps
You don't need to rebuild anything. You just need to set the render tesselations higher. Select the surface, and then go into the attribute editor in the tesselation settings and increase the curve tolerance to highest quality, and the uv subdivisions to between 5 to 10. The higher the subdivisions, the cleaner render you'll get, but you'll pay the price in render times. Rendering nurbs and controlling the render settings is a whole other topic you'll need to look into. There are a ton of tesselation options in Maya for rendering nurbs, so you just have to experiment.
woot to england!!:attn:
on the subjects of cars i hadmy first drivin lesson book for 2 day the guy neva turned up so i phoned an they say theve lost him an wen they find him he claims he new nothin of the lesson i booked last week
i hit a problem though i used the round tool to round off a corner an save opend it later an the round wsa still there but the suraces were now coverin it but i dont know y
also do they render properly as i get a warnin sayin is not a real suface ; igonred
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