This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
im having trouble with the side i cant figure out the cuves prooerly and ive started over many times so im wondering what would be the best way to get that curve at the top of the door that runs down the whole car??
Looks like you have too much geometry on the door area. The less the geometry, the better your results will be, and the easier itll be working with later on.
good start but you are rushing this car. there are some errors on the mesh for example the part where the wheel goes doesnt look round enough.
ru modelling from blueprints? and you will need a lot of ref images for this car. oh yea which model are you doing the f1 gtr or the f1 gt?
I would go back in and do alot of "cleaning up" on some of your more flat surfaces that you dont need all of that unnessasary divisions in. the form is there it just needs to be slightly cleaned up.
i do realize i am kindof rushing it and ya im working from blueprints but they suck im gonna try to find better blue prints and might have to start over :headbang:
younglion: its the plain old f1 lm only 3 left i the world so i figued id make another...
ok so in my search for blueprints i found some perfect koenigsegg ccr prints wich may be easier than the mclaren
if i continue the mclaren im gonna restart again because theres just too much cleaning to be done (unless someone wants to do it for me:p ) so should i
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