Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 17-12-2002 , 03:59 PM
ereitz's Avatar
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Car Model - Mclaren lm

Hey guys... I'm trying to model a Mclaren lm. A little unsure of how to proceed. If anyone could point me in the direction of a tutorial or give me any advice on modeling methods I'd really appreciate it.

How I got this far was I built 3 views from a blueprint. They didn't match 100 percent incidentally. Is that common? I mean that the front view was the same height as the side view but much narrower than the top view.

Anyway, I created a CV curve in the side view and duplicated it to make a series of curves following the shape of the car. I tried to use Birail to create a surface but that didn't work so I lofted between the curves to create the surface you see below.

# 2 17-12-2002 , 09:34 PM
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hey well atleast your mclaren progress went 1000th's of times better then mine .... i remember trying to do one but it look like major crap. anyway it looks good as hell i dont know why you would need a tut.

# 3 17-12-2002 , 09:59 PM
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Subaru Impreza WRC

There is a SUBARU IMPREZA WRC (1999) tutorial at https://www.blissdd.com/MikeThomsonWRX.htm

I'm currently working on it. (The first few pages, because I'm a total newbie with nurbs)

It doen't have the "click on this button, then drag the CV to the curve and attatch it with that button"-detail, but it's quite detailed.


-DX-
# 4 17-12-2002 , 10:16 PM
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Thanks for the encouragement Purehate - like the handle user added image

DukerX - looks like exactly the tutorial I've been looking for - thanks user added image

I'll be putting updates here as it comes along.


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 5 18-12-2002 , 08:18 AM
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yeah i have that tutorial also modeling cars is hell and whenever i try to detail the panels like he does in his tut using circle fillet i never works you know why?


I HATE NURBS
<a href="//www.brink-x.com">www.brink-x.com</a>
# 6 18-12-2002 , 07:32 PM
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im having a hell of a time modeling cars but im trying a new method similar to yours and then makeing curves for all the panels and making cruves to for the small gaps between the panels and trimming them away


I HATE NURBS
<a href="//www.brink-x.com">www.brink-x.com</a>
# 7 18-12-2002 , 07:36 PM
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Hey, I dont know how this may help you but this guy over here is VERY good at modeling.... he did a McLaren and wow... he did it awsome!! (he didnt use maya though) but you still might be able to get some concepts on how to model yours

https://www.sweclan.com/hg/showthread...=&threadid=247

His final MF1:
user added image

user added image

-Emo

# 8 18-12-2002 , 08:09 PM
ereitz's Avatar
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Hey Emo - where's your graphic?

I still haven't been able to get the 3+ birail to work. It seems like a hell of a tool though. As for circular Filet that's not working either. Command line reads 'result' but there's nothing there. Strange. Anyway - I'm continuing modeling very slowly in NURBS. Panel for panel. user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 9 18-12-2002 , 08:21 PM
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my graphic?

by the way, I didn't do that car... I wish I did user added image

-Emo

# 10 18-12-2002 , 08:40 PM
ereitz's Avatar
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um - I have a little red x after His MF1:

but no worries. I went to the link and couldn't seem to get in without registering. Guess I'll register user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 11 18-12-2002 , 08:43 PM
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hm.... I guess you have to register then

sorry about that..

but yeah, that's a nice place to get some good advice from...

-Emo

# 12 18-12-2002 , 08:47 PM
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I just registered and took a look at that car. My jaw hit the floor. I'm busy picking it up now.

user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 13 18-12-2002 , 08:49 PM
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oh funny thing - your graphic just came thru here on the forum. I guess it must have been a glitch on my end.

like your location MELville...


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 14 18-12-2002 , 08:59 PM
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hehehe yeah, I didnt really wanna put Orlando, Florida, so I was doing something with Mel at the time so I just thought of it...

but I guess You have to register first there so it has you cookied that you are registered so you can see the picture here..

-Emo

# 15 18-12-2002 , 09:36 PM
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ereitz
i cant get the circular fillet to work either i have no idea how he made that in the tutorial.. i just went ahead and duplicated surface curves 2 times and loftded between the isoparm on the surface and the 2 other curves to get a smooth edge


I HATE NURBS
<a href="//www.brink-x.com">www.brink-x.com</a>
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