Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hey there 1st time tried doin a nissan model, basically when modelling whats a good way of cleaning up the mesh without destroying many things i feel as though the mesh has gotten rather cluttered for a lower poly version some tips and stuff would be good, or if theres any other things to improve the model
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off