Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I found out what was causing the line within my render... 2D mption blur...
Oh Well we live and learn. Here is another couple or renders or and screenshot. Enjoy...
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
As I've never done any game creation, this is just a question as I wouldent know the outcome in this situation.
Would having the boolian operation that you've used in the dashboard cause any problems, as its produces a few n-gons, or will you convert this into tris at the end to get the final poly count, and if so would this cause any problems in the continuity of the mesh?
What I have done in the past is to ensure all the n-sided faces are dealt with during cleanups. I would merge all vertices that needed to be merged and delete any unwanted edges/geometry etc...
Pretty much the same process you would use for modelling anything really. Game Engines really like good clean geometry and once its gone to tris n-sided faces really become a problem. They don't mind 4 sided, but 3 sided poly's are easier for the processor to calculate at real time and has been the standard for a long long time.
Mike would be best to answer this type of question as he is currently working in the industry.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
I probably wouldn't use a boolean like that. I assume that's supposed to be the glove compartment or something? I'd probably just use textures for those kinds of details
LOL, my error really. Didn't mean for that to be there, its a duplicate of the other side, this will be removed and seome thing done...
Heres an update of the car in sub-D, getting it nice n smooth
Once I am happy with it all its back to polys again. Then Texture time. I have a scene in mind to place him on a street scene al ah Need for Speed Carbon... But only if I have the time. I will be a composite done in after effects/photoshop. But its all time dependant.
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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