Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 16 08-11-2006 , 10:48 AM
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ohhhhhhhhhhh, people dont seem to understand the benefits of realistic rendering. lol

good rendering (believe it or not) takes a long time to do, and as long as you get a very VERY nice result, who cares?

i love it Matt, very good...


and about the high polycount is OBVIOSLY because things in real life are not Low Poly, lol

-Andy


keep it up Matt!


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# 17 08-11-2006 , 10:56 AM
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thanks user added image

This rendering is taking a long time... even for Indigo standards. I'm juggling about 350,000 polygons with illumination by HDRI only.
this is after 1.5 hours after major noise reduction and down-scaling user added image I may have to let this run overnight user added image
user added image


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# 18 08-11-2006 , 12:21 PM
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that latest render looks preety cool

just a quick q is indigo only for interior lighting?


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 19 08-11-2006 , 12:30 PM
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indigo is for everything, free photorealistic unbiased renderer


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# 20 08-11-2006 , 12:44 PM
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dont wanna drag away from ur work but was lookin on indigo ite but cant see if u can use nurbs models

u mention on there to triangulate polys and nurbs get triangulated wen rendered so will he work?

thx


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
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# 21 08-11-2006 , 01:02 PM
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its not integrated directly into maya, no, nurbs are not triangulated and are not rendered. you have to do that urself. me and arneoog's exporter just exports and renders polygon meshes
--------------------------------------------------------------------

UPDATED RENDER: still small to cut back noise, but after 5:20

user added image

still gonna let it render overnight user added image


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Last edited by MattTheMan; 08-11-2006 at 02:12 PM.
# 22 08-11-2006 , 03:14 PM
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really nice looking renders, there, Matt.
The chairs are a bit boring imo and sat up too high. I'll have to get around to trying this renderer out some day.

keep it up, man. I'll be interested to see what you add.

# 23 09-11-2006 , 06:10 AM
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ok, well right now I'm terminating the render... (this is the same render!)... after 23 hrs 35mins.

C+C please user added image

so far I've got:
Chairs are too boring (+i have to do something about that black artifact on the closest chair's back :headbanguser added image
Need something along the back (side table thing with a lamp possibly, maybe a power socket?)
Scene is too boring, maybe make the cloth intersect the chairs and put some chairs in for cool effects???

user added image


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# 24 09-11-2006 , 06:20 AM
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looks nice

i can see a few probs though

on the chairs along the cusions egde there is sharp edges from the tris ithink
there is also some on the table cloth

i also think the napkins look a little flat

Attached Thumbnails

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# 25 09-11-2006 , 06:49 AM
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i made the cushion seam on purpose, maybe I should take it out???

However, the cloth is a problem. I think I will actually re-render just the cloth and composit it in (the cloth... but maybe at least 100k poly resolution cloth. if that's not fine enough, I might even bump it up to 1million polys)


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# 26 09-11-2006 , 07:11 AM
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how about a window? or a pot plant in the corner, lamp, plugs, a painting on the wall ahhhhm more cutlery so far the poor people in you scene have to dine with a knife only. You could move some of the glasses, chairs, plates etc slightly to break up the symetry a little. Maybe your people are having some wine on the table? Or flowers. -just some ideas, but I don't think having the tablecloth intersect with thechairs will enhance the believability.

# 27 09-11-2006 , 07:17 AM
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Good to see your back Matt!

I think it looks pretty good so far, maybe add some details like farbtopf said..

Think I would decide on a material for the seats, leather, cloth etc and addd some bump, spec etc to bring the material to life, also maybe a texture for the table and the legs, as well as the chair legs (maybe pine or a dark wood like your floor) would bump it up IMO.

Cheers


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# 28 09-11-2006 , 09:02 AM
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Thanks for the comments people, I really appreciate them user added image

however, I have something to say too user added image

@Farbtopf- there is a window, thats how the light from the HDRI gets in user added image
I am planning on a small corner table with something on it, I agree that that would be good.
About the uniformism... good idea. I do need to break that up a bit.
A bottle of wine is also a good idea- will do

Thanks farbtopf!

@gster123

textures are a good idea, I tend to work with as little of them as possible, but I don't think that I'll be able to do that now user added image

The seats are white fabric pillows, so I think I'll pull up a nice fabric material for them
The table cloth has recieved a texture now, It'll look much better (just a red fabric-y thing)
Chair legs... require UV mapping user added image lol that's another will-do!
Bump map for my floor might also be nice, hmm... yes I will add a tiny tiny tiny bump in there... usually too much bump screwes up my floors :angery:

Thanks gster!
------------------------------------------------------------------
edit- new tablecloth- taken from 3ds Max (superior cloth user added image, plus I use 3ds max for my Indigo exports because me and arneoog's little maya exporter would crash at 1/10 this many polys)

Cloth is ~ 150 000 polys

user added image


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Last edited by MattTheMan; 09-11-2006 at 09:11 AM.
# 29 18-11-2006 , 10:26 AM
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oh my god the god damn file got corrupted. that sucks. :angery: :angery: :angery: :headbang: :headbang: :headbang:


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# 30 18-11-2006 , 11:28 AM
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oh shit! that is a pain. sorry mate! :headbang:

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