Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 19-12-2006 , 05:27 PM
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haha great model, i like the hair alot and the head =]

marlon

# 17 19-12-2006 , 06:45 PM
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Love the hair man, looks well sool. Is it maya fur?


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# 18 19-12-2006 , 07:17 PM
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Shave and a Hair Cut...

Fantastic and soo easy to use. Reminds me of XSI's Hair (a lot)


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# 19 21-12-2006 , 05:51 PM
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OK, All done on the texture side. Its all very simple textures, as it is a toon style character.

Attached Thumbnails

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# 20 21-12-2006 , 05:57 PM
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Some things to improve:

I can see what brush you used from Photoshop on the T-shirt.

The hair looks like it's self illuminating due to no shadows.

He looks a bit blocky here and there, try to round those parts off.

# 21 21-12-2006 , 06:18 PM
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Thx for the crits DJ, but I am happy with his look atm.

The photoshop brushes are not a worry for me, they were an aid to get a bit of a hippy look to his T-Shirt without putting in tonnes of hours clicking and drawing with my tablet, as I said the textures are simple, there's nothin complex about this guy at all.

Shave automatically calulates shadows, so the issue you see is due to his hair being blonde that is giving a real shine off of it, and the 3 point lighting I have in place. I have tried him with 3 or 4 styles. His hair is a work in Progress, Shave was an early Chrimbo pressie and I am still getting to grips with the simple aspects of the tool.

His blockyness is intentional, its the "style" I chose to go with.

Again, thx for the comments. Always appreciated user added image


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