Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 27-01-2007 , 04:48 PM
Acid44
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thats awesome man quick progress too i like the eyes especially and the weapons greatuser added image

# 17 04-02-2007 , 05:59 AM
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Join Date: Sep 2005
Location: Brazil
Posts: 300
Thanks acid44. There goes my final images, unless someone has some crits to do.

My uvs and color maps. On second map there's some empty spaces, cause I had intention to make more elements for this char... Maybe I can do next days, I don't know.

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Maya viewport (wires)

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The same, without wires

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Directional light + 3 point lights, no ray trace. I think this render looks too dark...

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FG render

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A large image, showing some modifications on her weapon. Click on image, for a larger version.

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And thats it. Thanks for all those (few) fellows that commented and help me here. user added image

# 18 04-02-2007 , 06:30 AM
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Join Date: May 2006
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Absolutely stunning. Truly fantastic work through and through.
:bow: :bow: :bow: :bow:

# 19 05-02-2007 , 06:51 AM
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Join Date: Jul 2004
Location: Northern California
Posts: 445
Splendid job, Amauri.

The smirk on her face looks a little awkward in the first render but in the Final Gather render it looks sweet. Not sure why. I think it may be on the Directional light + 3 point lights render she appears to have a bit of a 5 o'clock shadow from the lighting.

Anyhow, goodluck in the competition and let me know how you do!

-Dave

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