This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Thanks acid44. There goes my final images, unless someone has some crits to do.
My uvs and color maps. On second map there's some empty spaces, cause I had intention to make more elements for this char... Maybe I can do next days, I don't know.
Maya viewport (wires)
The same, without wires
Directional light + 3 point lights, no ray trace. I think this render looks too dark...
FG render
A large image, showing some modifications on her weapon. Click on image, for a larger version.
And thats it. Thanks for all those (few) fellows that commented and help me here.
The smirk on her face looks a little awkward in the first render but in the Final Gather render it looks sweet. Not sure why. I think it may be on the Directional light + 3 point lights render she appears to have a bit of a 5 o'clock shadow from the lighting.
Anyhow, goodluck in the competition and let me know how you do!
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off