This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Thanks acid44. There goes my final images, unless someone has some crits to do.
My uvs and color maps. On second map there's some empty spaces, cause I had intention to make more elements for this char... Maybe I can do next days, I don't know.
Maya viewport (wires)
The same, without wires
Directional light + 3 point lights, no ray trace. I think this render looks too dark...
FG render
A large image, showing some modifications on her weapon. Click on image, for a larger version.
And thats it. Thanks for all those (few) fellows that commented and help me here.
The smirk on her face looks a little awkward in the first render but in the Final Gather render it looks sweet. Not sure why. I think it may be on the Directional light + 3 point lights render she appears to have a bit of a 5 o'clock shadow from the lighting.
Anyhow, goodluck in the competition and let me know how you do!
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