Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 25-01-2007 , 07:08 AM
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more plants

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# 17 25-01-2007 , 07:08 AM
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:attn:

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# 18 25-01-2007 , 07:09 AM
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wide

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# 19 25-01-2007 , 07:10 AM
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backish.

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# 20 25-01-2007 , 07:12 AM
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and the whole thing. I hope to finish the rest of the plants and some final details over the next day or so, then its off to the next model in the project!! any critiques are welcome XD

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# 21 25-01-2007 , 07:56 AM
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uh... no texturing?


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# 22 25-01-2007 , 07:58 AM
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check your anti aliasing setting cause its hard to see some details, and also can you post closer renders of the builings details cause most of it seems to be lost, with the small res renders. the modelling is good and also can you post some wires?

# 23 25-01-2007 , 08:20 AM
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There will not be any texturing until we are done with all the renderings. we're not ever 10% done. we need to go through 12 separate building plus terrain and lighting.

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# 24 25-01-2007 , 11:48 AM
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I think it could go for quite a bit of bevel. There is no diffence in lighting form board to board, for a shack it makes the wood look very new. The disatant renders really show the faltness. I do realize texturing will help but if you wait till then you'll have to do a lot more work to get varied lighting and proper edges.

# 25 31-01-2007 , 09:24 AM
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Hey guys. The surf shack is done. Here are some screens and wires. Thanks for mentioning the bevel, for some reason I totally didn’t even think of it. I played around with the render settings but still couldn’t get any really nice renders. Any advice is much appreciated

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# 26 31-01-2007 , 09:34 AM
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:attn:

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# 27 31-01-2007 , 09:36 AM
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user added image

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# 28 31-01-2007 , 09:38 AM
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vampire plant =P

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# 29 31-01-2007 , 09:39 AM
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user added image

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# 30 31-01-2007 , 09:42 AM
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:bandit:

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