I think I might know what the issue is; UVs sometimes get flipped.Originally posted by marlonjohn
i finished my number box though two of my numbers where back to front, (5,6) i tried x,y,z,camera in planner mapping though it still didnt help kind of since it kept flipping the number backwoods... for my texture, would i have to reverse the (5,6) to get it perfect? if you get what i mean, sorry :p
I'll try to update the post above yours with tips and tricksOriginally posted by marlonjohn
any other things i should know about texturing or in the texture editor before i do some things?