Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 10-04-2007 , 10:05 PM
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same idea perfecto. a playground would be neat. it has alot of different objects and props. but maybe not just playing area itself. but the fence, sidewalks, curbs. alot would be learned really.


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# 17 13-04-2007 , 09:35 AM
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I think im going to do a house.. will see if i can find one i really like and maybe a little play ground in the back yard... we will see...


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# 18 13-04-2007 , 01:26 PM
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Awesome

# 19 13-04-2007 , 02:39 PM
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i will be definitely be looking forward for that.!!


A pint of example is worth a gallon of advice!!
# 20 13-04-2007 , 06:34 PM
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awesome a house! with a little playground in the back would be pretty cool.

Is this going to have a texturing part? Or is it just a model?

# 21 15-04-2007 , 05:31 AM
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House has been started.. just finished the blocking out stage....


might post a few more once its more detailed...

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 22 15-04-2007 , 05:39 AM
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I really like the covered porch thingy going around the house and the chimney. Great idea.


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Exceed Expectations!
# 23 15-04-2007 , 07:06 AM
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excellent, this will hopefully help me with modeling my parents house which I've wanted to do for a long time. Kurt, you rock!

# 24 26-04-2007 , 10:49 AM
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modeling almost done

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 25 28-04-2007 , 11:13 PM
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hi,

this might be a bit too late. But what I'd really and what's not really there would be an in depth tutorial on how to light and render. 80% of the tuts here are focussed on modeling which is fair enough but light is of so much importance to make a model look really good.
It would be great to get a tut that goes beyond three point light setup and explains how to actually proceed from that make tweaks and such.

# 26 29-04-2007 , 03:51 PM
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yeah architectural sounds great since we really dont have any tutorials on it besides the haunted house one ...

interesting house youved choosen kurt, looks cool soo far.

marlon

# 27 03-05-2007 , 04:00 PM
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The house idea is great!

Thankyou.


Last edited by njon; 03-05-2007 at 06:56 PM.
# 28 03-05-2007 , 09:11 PM
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Re: Looking for Ideas

Originally posted by Kurt
Hi guys just wanted to get some ideas of what kind of hard surface objects you would like to see for possible tuts down the road. We have a mech, apache, ship, living room and a car.

Kurt

Kurt I would like you to do a tut on drawing a character image plane for the front ,side, and top view.Also included how to line them up perfect for import into maya. I have problems lining up and drawing the top and side profile s of my characters. They never seem to line up.

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