Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 22-05-2007 , 03:54 PM
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yea. so ill do a lesson that will cover normal map, displacements with zb, shading/textuing, and intermediate rigging [ik fk, volume control, squash stretch control UI, facial set up] etc.

this is in xsi btw, when the new sites lunch eventually.
i probably should have mentioned that earlier.

# 17 22-05-2007 , 03:57 PM
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Vlad that will work well for me as I am going back into XSI so I have both Maya and XSI. I like XSI's Rigging better than Maya's


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# 18 22-05-2007 , 04:23 PM
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oh well, I don't have xsi so that'll be pretty useless to me then...

thanks anyway

# 19 22-05-2007 , 05:20 PM
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Im mainly interested in the z3 parts, will the displacement/normal maps be generated in Z? If so bring it on!! user added image


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# 20 22-05-2007 , 05:36 PM
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yes, the normal maps and displacements will e extracted from ZB. the set ups are similar to maya, in fact maya users can follow. xsi use same renderer, and the same shaders will be used. so, there is no big difference. execpt in the rigging.

# 21 31-05-2007 , 12:25 PM
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i will base the tut on this guy. this is a creature design by miles teves.
https://www.milesteves.com/
im almost certain maya users can follow.
even for the rigging. same concepts.
and rendering is almost identical.

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# 22 31-05-2007 , 03:37 PM
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"im almost certain maya users can follow.
even for the rigging. same concepts.
and rendering is almost identical."

great to hear that, -the creature looks very promising

cheers

# 23 01-06-2007 , 08:15 AM
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high-res game characters sound fine user added image

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