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# 16 07-07-2007 , 10:30 AM
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its some of your normals playing up. I generally set 'normals to face' and then re-soften/harden the model edges when this occurs.

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# 17 07-07-2007 , 06:29 PM
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yea that looksl like a normals problems. sometimes that also happens with funny edges but i dont see any so do what t1ck said and if that doesnt work, u can just deleted those faces and add new ones using the append poly tool


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# 18 08-07-2007 , 12:20 AM
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Thanks guys. Turns out that it wasn't a normals problem. Somehow all of the edges on most of the mesh got duplicated on top of each other and since some of them are border edges, maya won't let me delete them. So now I have to delete all of the faces until the mesh is smooth again...


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# 19 08-07-2007 , 12:21 AM
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:headbang: :headbang: :headbang:

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# 20 08-07-2007 , 12:36 AM
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Didn't take too long afterall. Now I can keep going.

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# 21 08-07-2007 , 08:23 PM
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I modeled the rear shape of the car, but I'm not sure if it looks right. I don't know if the rear is too wide or not. Another problem I'm having is modeling the tear details. I used a semi-transparent lambert on it so that I could see the blueprint, but I can also see the front of the mesh and it's very confusing to see what edges are in the front and which are in the back. So, I used x-ray on the camera, but got the same problem. How can I model the rear if eveything looks so jumbled up¿?

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# 22 08-07-2007 , 08:25 PM
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Smooth

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# 23 09-07-2007 , 01:57 AM
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Not a big update. Just did details on the door. For some reason it doesn't look right when I smooth it though.

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# 24 09-07-2007 , 02:09 AM
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Edges are looking rough.

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# 25 10-07-2007 , 08:39 PM
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You need to add some edges to hold the door not curved like this so you use the edit mesh - insert edge loop and add edges

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# 26 10-07-2007 , 09:01 PM
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add the edges like that

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# 27 11-07-2007 , 12:12 AM
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I saw you ask the question on how to edit the back of the car with the blueprint if all the wires look the same because you can see the front. Usually when building a vehicle you have to do it in separate pieces, the hood, the roof, the windows, the bumpers, the fenders, trunk... if you separate all of your geometry you can then hide what isn't being worked on at the moment and then bring it back when you want to work on it some more.

# 28 12-07-2007 , 08:58 AM
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Thanx zico. It worked when I tried it. The only problem is that I don't want to put too many edges near the door. I also tried stitching the door which kind of worked well too.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

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# 29 12-07-2007 , 10:13 AM
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what zico did is a good method but sometimes its better to sue bevel to get 3 edges because doing it his way, u will have edges so sharp, it looks like it can cut through paper. Wit the bevel, it rounds it and then u can play with the parameters so get it more round or seperate the lines until it looks te way you want. either way, u will have to add those edges if you want ur seems to look like seems


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# 30 12-07-2007 , 11:11 AM
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Doing it this way did give me very sharp edges.


"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore all progress depends on the unreasonable man."

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