marlonjohn: cheers! not sure which bit you mean though - it's based on a corner of my office at work, so I did measure, but I'll check the height.
t1ck135: probably mental ray. yeah - i tend to really like modelling and then lose interest when I get to texturing, so this time i'm going to try to stick with it.
Some Guy: easy. I just drew a curve for the profile. then extruded a circle for one wire. Moved the pivot and duplicated 97 or so more in a circle for the front cage and then duplicated some more for the back. ha ha nice avatar - kind of reminds me of cookie monster at the end.
no update just yet. I started texturing but now my laptop is giving me some problems... of course. :headbang:
hello - bit of an update - I've been working on textures - here's a shot of the fan - just a color map so far. I've added a chrome shader to the wire cage - but i'm a bit unsure of how to add some rust and dirty up - a layered texture perhaps...?
and here's a view of the scene so far. the telephone still needs a lot of work. also I'm having some problems with the shadows which look kind of spotty - i'm using mental ray area lights at the moment...
It looks realy good. I think with the shadows you need to turn The amount of rays up or the scattering down in the shadows options, i dont have Maya Up.
"If Less is more then think how much more more would be..."
I tried turning down the reflectivity and that helped. as you can see in this pic the chrome bits are pretty messed up - i'm a bit unsure of how to approach them.
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