They’re really big and stretched out.Originally posted by ctbram
What did you mean by the shadows need to be fixed? I just rendered in mental with raytraced shadows on.
They’re really big and stretched out.Originally posted by ctbram
What did you mean by the shadows need to be fixed? I just rendered in mental with raytraced shadows on.
You model a mech in a modeling pose for the EXACT same reason you model a human in a T pose. If you look closely all the limbs are either horizontal or vertical to all the modeling views and they have minimum interferance with one another from the orthagonal views. I would not want to be modeling things at freaky angles to my modeling views.Originally posted by Jay
Well why not model it in a natural pose in the first place is my next question.
Modeling humans for rigging in a semi T pose is one thing but quadrupeds and mech stuff are something else.
Jay