Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
This is how Kurt did it in the dragon tutorial
it also works for horns
u just extrude twice into the mesh
then extrude about 3 times outwards well scaling
u need to merge the vertex for the last one at the end if u want the tooth to have any kind of a sharp point
fogot to mention that
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