This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Wow. I have to comend you on a job well done. I really like this character.Looking at how you did the texture map helps me a little with the UV editor, which I am trying to learn at the moment.
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