This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Here is a link to how to model the human body, this is for females thou, if you remove the breasts and shape the body in a V instead of an A, you should be alright.
At the moment your modelling in a incorrect pose.
Elbow has to be to the rear, hand palms down or forward.
Also on 3d total there is a good jean D`arc tutorial.
Now in my latest save I have changed the hands (look at the pic). But it was before I saw your reply.
But then I have a little question. I have seen some modelling human body´s in nurbs and some in poly. What I have seen so far it looks like the nurbs is easier to create a cartoon look while the poly a more realistic one.
So for me who is new to the modelling of the body I should use poly right?
I know this has been discussed already but the palms need to face down really especially if its going to rigging.
Though the T Pose with arms at 90 degrees is pretty much the norm for rigging, Im finding having the arms bent is getting more and more common. It does actually make sense to do it this way as the armpit area can be skinned easier without worrying about geometry disappearing and doing strange stuff when its out of site. Also the geometry is more 'relaxed' when modelled this way too and looks more natural in the bend. Also it deforms better when raising the arm too IMO.
Modelling a twist in the forearm does give the advantage of a better looking deformation as well, though there is ascript or two out the to stop it collapsing at the kinning stage if it is done without the twist being built in. Its basically a cluster script called a DQ if Im correct and is available over at Highend 3d
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