Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 18-07-2008 , 08:55 AM
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Join Date: Sep 2007
Posts: 41
Well, I use 2008 and have the option Harden Edges / Soften Edges under the Menu Normals. And in the Smooth option box, I also have the check-box - Preserve Hard Edges. I was referring to this.

I get varied results with this option - the smooth option does not function fully even when I select few edges and harden them.

Rgds,

GP

# 17 18-07-2008 , 09:18 AM
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
Unless you need to reverse the normals I can't see why you would be messing with them in this case, because you're planning on smoothing. When you said harden, I thought you meant adding tighter rows of edges (thats what gives you sharper corners when you smooth), normals didn't even cross my mind.


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# 18 18-07-2008 , 09:26 AM
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Join Date: Sep 2002
Location: U.S.A.
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Ah, I see now. I use Maya 6.5 so I don't have that option in the edit poly's menu in the Normals attributes. I guess the best thing to do is to experiment. Thats how you gain more experience.

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