Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 26-07-2008 , 09:37 PM
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Quick render...

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# 17 26-07-2008 , 09:38 PM
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is it me or is the cross thingy a bit thin?
i'm talking about the thing that connects the tripod legs... i should probably know the name but i dont...




that's a "Ch" pronounced as a "K"

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# 18 26-07-2008 , 09:48 PM
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Matches my refs...
It's exactly the width of one of the wooden beams connected to it.
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# 19 26-07-2008 , 10:11 PM
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i just thought the center should be more fatter...

meh... it looks like it's coming along really nicely user added image

oh an, love the new look (your avatar picture)




that's a "Ch" pronounced as a "K"

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# 20 26-07-2008 , 10:55 PM
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Mmm..I just checked out some of the pics of other telescopes, and you are right, some of them really have a fatter middle. Matches the one Im modeling now, but thanks for the heads up!

BTW, do you know what my avatar is?
(I know, random question, but I was just wondering if you acctually know 'it')


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# 21 26-07-2008 , 11:49 PM
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hehe... no... no idea what it is, it looked like an amoeba though :p

or is it a lens of some sort?




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# 22 27-07-2008 , 12:09 AM
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I'm not sure but it reminds me somewhat of Terminator...
Nice work on the model user added image What's your poly count?
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# 23 27-07-2008 , 12:19 AM
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Poly count is unberably big... user added image
im at 113741 because of those stupid screws... user added image
It's going to get lower towards the end when I change them.And the avatar is HAL 9000, look on wikipedia.
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# 24 27-07-2008 , 12:24 AM
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i'm no expert on poly count but i say thats abnormally high for what you have there user added image

oh well.. make evry poly count i say!

you should post a wire user added image

and i was right about the thing being a lens, although i didn't know where its from, i know now user added image




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# 25 27-07-2008 , 12:31 AM
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Wires:

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# 26 27-07-2008 , 12:32 AM
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Is there any way to attach more than 1 image per post?
Anyway, here is the polycount-problem:
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# 27 27-07-2008 , 12:32 AM
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113,741 ????? !!!!! OMG user added image user added image
is it faces? That's unbelievably high...
How much do you have without the screws?
And I thought I have a high poly count... Mine's ~7,600 faces
Definitely post a wireframe
Benny

EDIT: 1 minute late... You can use an image hosting site such as imageshack.us


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# 28 27-07-2008 , 12:35 AM
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i think you can post more than one pic at a time if you have a website or an image depositing site like what BennyK has with image shack
then you can just use the IMG button when you make a post

anyway, that screw's wire looks uber dense...

looks more dense than it needs to be i think (again i'm no expert on poly counts)

and yeah, is that poly count counting from the triangles or faces?




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# 29 27-07-2008 , 12:37 AM
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Try using a cylinder with a bump map instead of your screw.
the details are to small to be visible anyway.
based on the wireframe this should send you ~20,000 faces back per screw
Hope it helps,
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# 30 27-07-2008 , 08:57 AM
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How can you make so accurate guesses?
Its 23000 tris.

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