Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 19-10-2008 , 09:20 AM
honestdom's Avatar
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Thanks Kurt user added image

Here is the render with the bulge at the sides taken out.

user added image

# 17 21-10-2008 , 05:34 AM
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that looks realy good man deffo phot realistic r ya gonna do the rest of the body or you gonna leaveas a portriat

# 18 21-10-2008 , 08:21 AM
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thanks sicky user added image

i will leave it as it is for now i think; i may do the body at some point, but i need better reference images to finish it.


Last edited by honestdom; 21-10-2008 at 08:25 AM.
# 19 27-10-2008 , 09:24 AM
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nice work, i like it allot.

if you add some modelled creases then your a winner user added image

# 20 27-10-2008 , 07:37 PM
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Go0oo0o0o0o0od Job user added image


You Deserve
# 21 29-10-2008 , 10:49 PM
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Wow hard work guy and like more, How did you make the skin? Nice.

# 22 04-11-2008 , 04:02 PM
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thanks for the comments guys...

this is a pic of the displacement map.
user added image

i think the creases look much better with the displacement map.

before:
user added image

# 23 04-11-2008 , 05:47 PM
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Much better!
a few critics:
*The top of the head has a huge bump on it. it doesn't look right.
*The eyelids are too thin and the area at the sides of the eyes doesn't look realistic.
Benny


When in doubt, delete history and freeze transformations.

My latest snake game
(Requires DirectX9 SDK and Framework)
# 24 04-11-2008 , 08:34 PM
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hahaha there is no pleasing you benny...

i think the bump is just the camera angle tbh.

# 25 04-11-2008 , 09:56 PM
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Ha this is looking cool.

Keep it coming.

What are your plans with this?

Inspiration...
user added image

-Gio


Gio

Creator of The Talos Project

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