Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 20-10-2008 , 12:28 PM
Acid44
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you've got way to much geo in the bottom man

# 17 20-10-2008 , 03:14 PM
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Yeah, its probably going to get a little lumpy around the bottom.


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# 18 20-10-2008 , 07:05 PM
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yeah its cause i build it as a full cube i think what i might do is delete some of the unshown faces hopefully it will make it a bit less messy

# 19 21-10-2008 , 01:51 PM
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what young means is that you want to evenly spread out the mesh as best as possible. ...u want it to look like a grid as best as possible.....if you look at my thread with me and acid, look at our hood...u will see the mesh is balanced...with yours you have too many edges in one area and too little in others and its not spread evenly..


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# 20 23-10-2008 , 01:56 AM
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ahh right , ever time i do that tho it just goes wrong lol

heres what i got so far a quick render im quite pleased with it so far user added image still lots of work to be done tho
user added image

# 21 23-10-2008 , 02:49 AM
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wow...im liking this, do an amb occl so we can see the details better and wires ofcourse

# 22 23-10-2008 , 03:23 AM
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i would but i have no idea how to do that lol ive looked up tutorials n follwoed but mine looks nothing like what they say it should lol probs a bad thing

# 23 23-10-2008 , 03:26 AM
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# 24 23-10-2008 , 03:45 AM
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heres a few i think these are right lol , i knew there was gonna be problems with it i could c even without the clay renders but im gonna finish the car first then go around and tweak edges and little bites n so fourth so here go
user added image
user added image
user added image
user added image

# 25 23-10-2008 , 03:54 AM
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try and keep the poly flow as even and straight as possible from the start of the front to the back of the car
and its easier to tweek the car when you have very few poly's

with my project i made the mistake of ignoring those small bumps when i started out and now its giving me hell trying to fix them


Last edited by murambi; 23-10-2008 at 04:05 AM.
# 26 23-10-2008 , 04:30 AM
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yea tryin to keep it base atm adding detail that i think wont interfere with tweaks unfortuantly its never the case it will just take time i think

# 27 23-10-2008 , 04:38 AM
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true true just be patient take your time unless you have a dead line for this......learn from our mistakes

# 28 23-10-2008 , 04:56 AM
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here here , altho i have improved alot i think from earlier models still a beginer but gettin better

# 29 24-10-2008 , 06:58 AM
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thought id do a quick update still loooooots of work to be done apecialy around the door area even included a pearl paint i think 0-o

user added image
user added image
user added image

# 30 24-10-2008 , 08:31 AM
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good progress but its too light in some places

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