Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 08-12-2009 , 01:19 AM
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Since his nose is on his forehead maybe his chin is where his testicles reside. Kinda like Peter Griffin from the family guy.

Sorry I could not resist!

It is looking really good Jay!


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# 17 08-12-2009 , 01:44 AM
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Originally posted by ctbram
Since his nose is on his forehead maybe his chin is where his testicles reside. Kinda like Peter Griffin from the family guy.

Sorry I could not resist!

It is looking really good Jay!

Haha you're bad :p . I'm also curious about those bumps across his forehead


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# 18 08-12-2009 , 09:13 AM
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Cool Gen, I have a mesh thats viewable in the topology section as well if you want to see more edgelooping on a more normal looking character. The bumps on the forehead are well....just bumps, part of his character, he's an alien so anything goes really.

LOL he's a ballchinean species like that dude from Men in Black user added image

cheers
Jay

# 19 08-12-2009 , 09:23 AM
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Gen

I've added you as a link on my sketch blog

cheers
Jay

# 20 08-12-2009 , 10:12 AM
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Kewl, I'll just make a couple edits. user added image


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# 21 29-12-2009 , 02:47 PM
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Update!! Thank goodness for the holidays!! I actually get a chance to do my own stuff. Just blocking out in ZB. Yes its blue too, just like avatar MEH!!

Nextdesign may recall I did a blue character skinny character with big yellow eyes a few years back.....suspicion!!!

anyway this is a new design and hopefully more convincing version of that character

cheers
Jay


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# 22 30-12-2009 , 12:23 AM
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Well jay....Need i say brother that it looks very good?

We'll wait till you texture it and i'll see if i can find a seam for you ..LoL

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# 23 30-12-2009 , 07:10 AM
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Awesome character, but my god that chin sack thing is disturbing!


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# 24 30-12-2009 , 08:04 AM
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awesome! a character with a scrotum for a chin!

distrubing chin requires a disturbing comment

user added image




that's a "Ch" pronounced as a "K"

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# 25 30-12-2009 , 10:57 AM
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hi jay. are you planning on animating this character at some point ? i see how much time you have spent preparing the base mesh in maya...

# 26 30-12-2009 , 04:53 PM
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LmAo!...i'd forgotten all about this movie till like twenty seconds ago
Men In Black II where will smith gets to adlib the name of the alien that Tommy lee Jones punches in the chin at the post office i think it was.

" K its a Nutfacebug"...."K its a upscrotan".....
then he comes up wiht the name that they use...

"K its a ball Chinian!"

Jay...you sould call this character a ballchinian!!!!!

that my two cents..
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# 27 31-12-2009 , 04:51 PM
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LOL cool, thanks guys, this character will be for comedy value anyway.

BenHobden:

Sorry mate no animation, though he will be rigged the same way. Its for my online graphic novel, Outlaws Tales (see link at the bottom)

LOZ:

LOL, yeah I said something similar early on in the thread...cool

update soon

Jay

# 28 31-12-2009 , 06:05 PM
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Ahh, I've been caught...
Caught not reading the thread, just looking at the pretty pictures..>.<
I have an excuse though, I'm all doped up on hydrocodone A.T.M. ....got 2 kidney stones..Yay Me!
Forgiveness please?

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# 29 31-12-2009 , 06:12 PM
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2 stones!! Damn dude, thats not good....excuse accepted

Jay

# 30 31-12-2009 , 10:15 PM
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Originally posted by Jay


BenHobden:

Sorry mate no animation, though he will be rigged the same way. Its for my online graphic novel, Outlaws Tales (see link at the bottom)



Jay


I was interested because ive been reading more recently about the zbrush/maya workflow. I got given a zbrush book for christmas which has a section on the pros and cons of working from a low-res/high-res mesh in zbrush. How some people prefer the 'arty' way of doing most work in zbrush on a low res mesh, and how other people who are more confident with hard-surface modelling prefer to work further in maya or whatever 3d package before going to z.

Also i guess it makes for a smoother process if you are going to create a normal or displacement map. Without going even further into it and getting into retopology and everything, I just wondered what your views were, if any of these factors have been in your considerations...

For what I know it looks nice, i think the effort you have put in in Maya first has given a really solid foundation.

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