This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
yeah, looks a little more zombieish with less warm colours in the skin. Was gonna suggest the other day....will today....his eyes look quite healthy, could maybe get some bloodshot in there?...
hmmmm it looks like a cloud painting Kurt, nice effect. Make sure the shirt is NOT a Grot shirt (ie Lumberjack chequered shirt)...LOL a nice James Bond suit would look the part....good work mate
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bullet1968
"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
Hairs better. The outfit reminds me of a roman centurion character someone on here made ages ago....like three years ago, when I first joined. Like the whole colour scheme of this...it's like Francis Bacon.
All you have to make it two separate parts of carving hard edge, rather than just one, cutting it into the reveal on the surface differences. I like it.
Im wondering if some adjustments to the specularity of the different materials would help. All the materials seem to have more or less the same feel to them? Can see that wet look on his teeth, or some shimmer on the armour?
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