Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 31-05-2011 , 11:20 PM
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ah. Yeah, im really liking the new bpr render. A few tweaks to the original settings and it gives great stuff.

nice hint at what might be to come too with that hair up there...

# 17 01-06-2011 , 02:48 AM
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Coming along nicely man...


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# 18 08-06-2011 , 04:13 PM
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yeah, looks a little more zombieish with less warm colours in the skin. Was gonna suggest the other day....will today....his eyes look quite healthy, could maybe get some bloodshot in there?...

Is good....the nose cavity is very smooth....?

# 19 09-06-2011 , 12:10 AM
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nose has some noks and cranes.. played with the eyes a bit want to keep the color part more muted like a dead eye...

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# 20 09-06-2011 , 12:20 AM
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I think I liked the pale green better than the dark you have in the iris...personal pref.... but, yeah, I think the bloodshot works....

# 21 09-06-2011 , 10:54 PM
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That background is supeeerbbb! Did you paint that? The orange is spot on!

# 22 10-06-2011 , 12:29 AM
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hmmmm it looks like a cloud painting Kurt, nice effect. Make sure the shirt is NOT a Grot shirt (ie Lumberjack chequered shirt)...LOL a nice James Bond suit would look the part....good work mate

cheers bullet


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# 23 21-06-2011 , 08:38 PM
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New hair and started on the neck area

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# 24 21-06-2011 , 09:11 PM
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Hairs better. The outfit reminds me of a roman centurion character someone on here made ages ago....like three years ago, when I first joined. Like the whole colour scheme of this...it's like Francis Bacon.

# 25 21-06-2011 , 09:40 PM
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I think I like the eye 3 shots up with the red tint...........dave




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# 26 21-06-2011 , 10:56 PM
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LOL ben...until I saw the metal collar I was thinking Star Trek TOS....


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# 27 21-06-2011 , 11:01 PM
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ha, yeah see where youre coming from.

It's the concentric hard surface circles over material thats reminded me. Similar design to what that guy was doing.

# 28 24-06-2011 , 08:48 AM
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All you have to make it two separate parts of carving hard edge, rather than just one, cutting it into the reveal on the surface differences. I like it.


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# 29 27-06-2011 , 10:29 PM
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Im wondering if some adjustments to the specularity of the different materials would help. All the materials seem to have more or less the same feel to them? Can see that wet look on his teeth, or some shimmer on the armour?

# 30 28-06-2011 , 01:53 AM
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Thanks Ben thats up next, was working on the face highlights most of the day.


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