Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 16 01-08-2011 , 12:38 AM
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Jay: Thanks for the advice about the lighting. The other guys don't do renders in progress. To tell you the truth I'm really weak when it comes to lighting. I know once I figure it out it will make a huge difference in my final renders. I know the basic 3 point lighting system but I've never done anything more complicated than that. What do you recommend for this stage of modeling?

Also you guys doing a tut here would be great! I've done the G.I. and quite a few other tutes from here and its always interesting to see how various professionals achieve the same results. I found it's really helpful in picking which way works best for me. I'll adjust the lighting and put some wires up of my progress.


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# 17 01-08-2011 , 02:43 AM
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Wireframes and (hopefully) much better lighting for the purposes of viewing/critiquing the model.

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# 18 01-08-2011 , 12:01 PM
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I like the hands and feet, the back of his rib cage is to inflated and his waist a little to small but looking good..........dave




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# 19 03-08-2011 , 04:49 AM
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Thanks for the advice Dave, as I flesh it out I'll tweak it to make the proportions a little better.


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# 20 07-08-2011 , 03:48 AM
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Here's the final result of this leg of my organic modeling study. There's still a few trouble spots I'm going to tweak tonight. I tried shrinking his lats and bringing out a little detail in the stomach so it doesn't look too disproportionate.

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# 21 10-08-2011 , 07:13 AM
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Another update with progress made so far.

I like the way the hands have turned out. I think I've added about as much detail as I can before smoothing the mesh and adding a few more tweaks to add wrinkles and such to the knuckles. Or I might just forgo that and try just painting them in during texturing.

EDIT: For clarification the mesh on the right has all the progress and the left side is the older mesh to compare it to.

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# 22 10-08-2011 , 07:53 AM
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Though not an experienced modeller myself yet, from anatomical point of view I think the lats and lower back need adjusting slighlty there, and if your addin definition to the chest, it would look more pleasing to the eye to see some type of definition to the abdominals also.

J

# 23 11-08-2011 , 02:25 AM
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Hey Silverspawn thanks for the reply user added image I'll keep adjusting the back and lats but I haven't refined the abdominals yet. Most of the lessons I'm running through was on getting the details out of the neck/chest, and hands. I'm slowly working my way down the body and then its back up to finish the head and try my hand at a polygonal hair solution.


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# 24 14-08-2011 , 11:17 AM
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Which tutorial is it you are following ? ?

Sometimes it is also a good idea imo to have anatomical references to hand,then you should be able to add your own flair to the model.

overall looks good. I am inthe process of starting a male model myself but with slighlty exagerrated anotomy, it is a hard curve only ever tried 2 myself previously and if this is your 1st attempt....thats progress!

# 25 15-08-2011 , 07:47 AM
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Silverspawn,

I'm using a set of tutorials from another website called creating digital humans. I'm looking to blend what I'm learning there with all that I've learned from here.

But you're right creating creatures and humans and other organics is hard! But this isn't my first attempts. Counting every single attempt I've done in the last 3+ years of trying this off and on I'd say this was number... 8... I think. Most are just too embarassing to get critiqued because most of them I made before tutorials and learning about edge loops.

Good luck with your attempt. It will be neat to see what you come up with! user added image

Also slight update tonight with my attempt to refine the abs, legs and feet. Last up is the head and hair.user added image
(another set of before and after pictures)

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# 26 15-08-2011 , 08:12 AM
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Ahh....is that a DT tut??


Remember the abs come all the way down pretty much to the never_regions user added image, just my pennies but when looking at references, the rib cage is in most cases slighlty prominent from the abdominals. So may be an idea to bring it out slighlty if you havent already done so .

Out of curiousity how have you done the abs? Because I use a method were I extrude the stomach to help define the abs which I find helpful.

I can relate to the organic side, hell to allkinds of modelling just when I start getting back into my maya zone, time comes round to stop and start studying for uni. been on and off for 2 years there about I think, but will be organising my time this year maybe cut out my gaming though my missus says I am too old for this. ha

But I will be post my block out pics of my character later, I wil be sure to post a wireframe shot, bear in mind this is also my 3rd or 4th attempt but this time I have exagerrated my anatomy

another thing again imo the foot seems a little narrow maybe try and bring the outer foot out a little more for the aesthtically traineduser added image.

# 27 15-08-2011 , 08:18 AM
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I did pretty much the same thing. I laid out the general topology for the abs and then extruded the individual muscle groups and then blending the while thing back in. I'll go back to the ribs and see if I can't make the sternum to abs area more pronounced. And I'll have to rework the bottom abs a bit. that whole area is looking like it needs to be refined (still) But I did extrude it out like the top set. As for the foot I'm not entirely sure what you mean can you clarify a bit?


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# 28 15-08-2011 , 12:21 PM
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The side arrow indicates were the geo needs to come out a little maybe also the top arrow imo the geo at this point needs to be raised slighlty ( or maybe its te angle ) it just looks a little flat.

When you extruded the abs did you push out then scale them in slightly ??

I will post a wire frame of the character I am working on later, maybe we care we care share ideas and hopefully we should have a perfect specimen user added image lol

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# 29 16-08-2011 , 07:17 AM
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Here's another quick update with me trying to impliment some of your suggestions silverspawn. I see what you were saying about the feet and tried to correct.

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# 30 16-08-2011 , 06:08 PM
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Dont forget when doing a defined model also there is the serratus anterior just to the side of the ribcage and just above the obliques,which kinda ties the lats in with the front, but looking alot better CGwolfgng. will you be texturing and rigging your charcter??

just a suggestion but trying looking on google for references, gogle is your friend user added image

Hopefully have mine up tonight though only half done still need to alot of tweaking


Last edited by silverspawn; 16-08-2011 at 06:10 PM.
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