try this....
1. duplicate the voilin
2. keep the original unsmoothed
3. smooth the duplicate
4. select the low poly mesh , then shift select the hi poly mesh then pick mesh>transfer attributes options and reset it and then just change the sample space to local. Then apply and see of the texture distortion goes away.
I think you can then reset the smoothing divisions to 0 and delete the history and the model textures should be undistorted the next time to smooth
I hope this works for you.
"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Last edited by ctbram; 02-10-2011 at 09:43 PM.