Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 04-02-2012 , 07:17 AM
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one thing i've found when rigging though is that its good to use a double joint for the knees and elbows as it helps deformations when you actually animate.

# 17 04-02-2012 , 04:11 PM
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Hi bullet,

That's exactly the video I am following and got stuck when it came to turn the axis.
Tried many forms, but nada. One thing though, Today it moved for a second, but then when I tried to rotate it again, it was stuck, it didn't want to rotate. Sometimes it works, sometimes it doesn't, I've been trying over and over again............ I seriously think this is a bug more than anything.

Hi MamoruK,

Thank you for the video, will look at it later. I got sick this morning, most probably from food last night. Taking a break. Will get back to you all once I'm good.


Last edited by cgisoul; 04-02-2012 at 04:33 PM.
# 18 04-02-2012 , 04:32 PM
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thats the root joint isnt it...that should be straight.

When I create the leg joints I usually have the joint orientation on the joint tool set to none, but on the root and all the way up the back I have it set to xyz. The pelvis joints are also set to xyz...then I simply parent the hip to the pelvis and then the pelvis to the root on both left and right sides of the skeleton. The roots orientation is perfectly straight and doesnt require any edting of the rotational axis

hope this helps
Jay

# 19 04-02-2012 , 04:36 PM
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Thanks Jay. That certainly helps.
When I try the same way, it rotates, then when I try again, it doesn't.
Now it's fixed, but still is weird.


Last edited by cgisoul; 04-02-2012 at 04:39 PM.
# 20 04-02-2012 , 05:03 PM
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So my way fixed it?

J

# 21 04-02-2012 , 06:59 PM
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quick question how come when i delete history it for some reason no longer binds the bones to the skin?

# 22 04-02-2012 , 07:16 PM
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As far as I understand it, history is about incoming connections to geo, and that includes a bound skin. So delete history before you bind, but not after.

# 23 04-02-2012 , 07:17 PM
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right already did that

# 24 04-02-2012 , 08:11 PM
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yeah dont be deleting the history on a skinned character...LOL

J

# 25 05-02-2012 , 05:54 PM
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Hi Jay,

Actually is how Kurt has it set too. From the root, Y is pointing all the way up!
After some frustrations and stubbornness, managed to figure why. I needed to check the Display > Transform Display > Local Rotation Axes .
Kurt did show that, but I couldn't get it to work somehow. It's just weird sometimes it worked and sometimes it didn't.
Don't try Rigging or anything IF YOU ARE SICK!!! That's the best advise everyone! user added image


Hi stwert,

Will keep that in mind too.

Cheers everyone and thank you for the help.
Nice tips overall user added image

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