This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Looks like a fun JOB, I know I guy who used to work at Dreamworks but says working in broadcast was the best learning experience he ever had.
It will be a very diverse job as well, I probably needn't tell you but With a job like this you need more then Maya skills alone, compositing ( probably in this case after effects)
I can highly recommend FXPHD, just to up your skill level a bit .
Yer Mastone - need to know "Nuke" and a few other bits and bobs. Done nothing but watch training video on Nuke (compositing, colour correcting and camera tracking) all week as well some making some sfx shots using fluids and dynamics.
Also sent alot of time at that site "Honestdom" posted up (Thx you - very helpful) and have done some work matching the examples on there.
24 Hours to go - cutting together new show-reel and getting some things printed off. I`m am also a little unlucky and having to work 7 - 3:30 tomorrow with the interview at 4:30 (35 mins away), so no time to chill out before hand.
"Your weapons are no match for ours! People of Mars, surrender!"
"Um, this isn't Mars. This is Earth."
"Earth? Earth-with-nuclear-weapons Earth?"
"Yes."
[long pause] "Friend!!"
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