Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 06-07-2012 , 10:31 AM
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Update! I exported the problem object as an .obj with `materials`, `smoothing`, and `normals` set to `off`. Imported the obj back into the scene and it worked! Just thought I'd give you the heads up.


Thank you!! I will try it tomorrow, just pulled an all-nighter. 6AM, sun's been up for a few.

The education version of Maya is severely buggy. A few hours ago I unhid a layer that I was resuming work on... It tries to autosave (even when turned off) then gives a prompt about the educational version-ness of the software, then promptly crashes. Happens every time I reload the file and try to unhide that particular layer, which had been working just fine for the longest time during which I didn't touch it. Luckily I've been saving paranoid-progressively since this last snafu.

I had done a lot of work on another layer so I imported the objects I'd worked on back to an old save file and it stopped crashing.

I have a few dozen shader networks, maybe that's why?

RE: UV Sets - I was layering textures.


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Last edited by isabellasouth; 06-07-2012 at 10:42 AM.
# 17 06-07-2012 , 03:51 PM
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I am thinking of using render proxies to see if it helps in the buggishness. At least if there's a corruption it won't affect other files, or so I hope?


Animation student!
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