Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 16 30-10-2012 , 08:26 AM
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whoa... that looks brilliant!




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# 17 30-10-2012 , 11:37 AM
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Nice work there Pixal..................dave




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# 18 30-10-2012 , 12:28 PM
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It looks great. Nice job.


# 19 30-10-2012 , 05:21 PM
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Looks really nice Pixal! It's just a tad dark on my system so I lose a lot of the details including the bits that would be from the TS page. There is a lot of detail in the scene to try to pick bits out from it.


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# 20 30-10-2012 , 07:17 PM
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Thanks everyone. How do production studios get the correct exposure in the digital world? In the old days of film photography it was as simple as taking a couple of control frames of an 18% grey card.


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# 21 30-10-2012 , 10:15 PM
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Wow you really went to town on this one, nice! I agree it's a bit on the dark side though.

P.S
I thought grey cards were for white balance. Anyways, real world exposure settings can be applied to the mia_exposure_photographic.


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# 22 31-10-2012 , 04:20 PM
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Thanks Genny. I tried the mia_exposure_photographic and but some of the settings got lost in translation. I used ies light profiles on most of the spot lights and from what I can figure out the cm 2 factor settings of the profiles have an impact on the exposure node. I ran out of time to experiment further so I had to resort to just adjust the light intensities.

Still on the dark side but I prefer it like this.

PS. The 18% for exposure and now in the digital age a 90% white card for white balance.

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# 23 31-10-2012 , 05:33 PM
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Turns out the grey card can be used for both.

I like the scene, it has a sort of Bladerunner feel to it.user added image

Edit: What's your cm2 factor on the exposure lens?


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# 24 31-10-2012 , 05:44 PM
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Thanks. I did watch Bladerunner again a couple of months ago user added image
I left all values at default and only adjusted the ISO, shutter speed and F number.

I did figure out that the default lambert1 is 18% grey.


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# 25 31-10-2012 , 05:51 PM
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Let me fire off another render to give you an idea what it looks like with the exposure node.


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# 26 31-10-2012 , 06:01 PM
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The last image is nicer. Are you using the mr lens and the simple exposer node?


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# 27 31-10-2012 , 06:10 PM
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I attempted to use the mia_exposure_photographic node. But I think I found my problem. Nothing to do with the cm 2 factor. I used linear workflow so for me to see a color corrected image in the renderview, I changed the display color profile to sRGB. I did not set it back to linear when I attached the exposure node. So I had double gamma correction on the output. No wonder it looked flat and washed out.


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# 28 01-11-2012 , 10:01 AM
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that's a really nice image, looks excellent! good luck, its all down to the judging now user added image

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