Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 17-06-2013 , 07:27 PM
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Zb is a bit finicky I loose a lot of details sometimes as well with go Z. I've just gotten into the habit of making my base meshes really clean before I add any real detail, seems to be easier for Gz to handel. The other thing i've started doing is making duplicats so i can tweak one in Maya and bring it back into ZB and use the second one to re project any details I lost.

With this project ive been building pretty much just planes using the retopo tool in ZB and importing them into Maya for most of the extruding as i dont like the crease option in ZB atm as it really finicky for me and Maya right now can do that faster for me anyway.

Got most of the back blocked out today.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 17 18-06-2013 , 03:46 AM
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Thanks heaps mate, yeh I was going nuts with all this great sculpt and losing it LOL. Nice work man that is starting to look good.

Cheers Ant


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 18 20-06-2013 , 09:40 AM
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Good charcter with good suit!user added image

# 19 20-06-2013 , 05:04 PM
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# 20 25-06-2013 , 01:24 AM
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That movie really impressed me when I saw it; it increased my interested in CG at least to some degree. Looking good.

# 21 26-06-2013 , 10:52 AM
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# 22 26-06-2013 , 08:17 PM
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Just back of the mask left, then go back into the boots a bit.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 23 30-06-2013 , 05:01 PM
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hehe wait until you try the new zremesher and the way it puts the edgeloops in...pretty bloody good

J

# 24 07-07-2013 , 04:27 PM
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Pretty much have all geo on, can start turning my focus into more detail like wires, bolts and dents now.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 25 07-07-2013 , 09:38 PM
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Mesh back in Maya I still hate Rigging lol.....

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 26 09-07-2013 , 03:04 AM
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Still have to rotate her face left but looking better. Have to resculpt some folds and then can go to town detailing her up as much as I can. She will also have a gun at some point

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 27 09-07-2013 , 07:54 AM
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This is really coming along Kurt, I must say a lot different in style to what I am used to seeing you produce, well done mate...keep it up.

cheers bullet


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"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 28 10-07-2013 , 06:13 PM
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Lot of little tweaks. I added a lot of the details i lost when posing today to the cloth-rubber parts. So really all that left is dig up the armour, add bolts wires, and then sculpt a gun.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 29 13-07-2013 , 07:11 PM
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Almost done just abit more digging up the armour and a few nik naks left.

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I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb

Last edited by Kurt; 14-07-2013 at 05:42 PM.
# 30 22-07-2013 , 03:49 AM
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The suit is becoming more and more excellent,keep going!
I can't wait for your finished character!

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