Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 12-06-2013 , 05:54 PM
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Can you perhaps post the file supercar_back.jpg? That will give us an idea what should go into the back.


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# 17 13-06-2013 , 01:27 AM
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No Pix cant open it, Maya crashes. Now I can see the image Im with stwert, bridge a few sections then append. Or you can use the append tool like the bridge tool, going from one side to the other.

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# 18 13-06-2013 , 07:22 PM
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here is back.jpg ... user added image

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# 19 13-06-2013 , 07:44 PM
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but in eed only fill the back user added image i will tune it then .... user added image

i tryed append and bridges but still not completly ://

# 20 14-06-2013 , 09:31 AM
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As bullet, stwert and Ozgalis suggested. Bridge , add edge loops, fill holes. You may want to run a clean up on the back section first. The highlighted edge had 3 edges on top of each other.

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# 21 17-06-2013 , 01:55 PM
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woooooooow :o respect... cn u make video tutorial how u done it ? :o and can upload the car ... ? user added image

# 22 17-06-2013 , 03:21 PM
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Here you go. It is a start. Most of the edge loops on the back will change when you start adding the actual back features.

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File Type: zip Car03.zip (243.3 KB, 256 views)

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# 23 18-06-2013 , 05:23 PM
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but i still dont understand how :// im trying it mmmmm 2 weeks user added image without finally effect.. user added image

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